Blended learning is a combination of various ratios of online and face-to-face learning activites. From totally face-to-face to fully online lerning, combinations may be adjusted according to multiple criteria. In the following, an example of 30% online and 70% face-to-face is described as a very common solution.
In the history of science and techniques, the rules of innovation are very rarely defined on basis of the tools nature or ingenuity. Instead, Human is at the center of any process of technical evolution. Guided by an instinctive need for survival or a constraint of use, he invents instruments and adapts them for practical purposes. Like any other technical or pedagogical device, MOOCs are tools representing a new evolution form in the transmission modes of knowledge.
Learning computer code at school is another challenge for digital natives. The subject is a key issue in the ongoing debates about introducing digital sciences in basic schools curricula in many European countries.